آموزش های جامع فلش ( فلاش ) و فروشگاه محصولاتalphapack

آموزش مختلف موضوعات فلش ( فلاش ) و جوک و طنز و زمینه های مختلف کامپیوتری

آموزش های جامع فلش ( فلاش ) و فروشگاه محصولاتalphapack

آموزش مختلف موضوعات فلش ( فلاش ) و جوک و طنز و زمینه های مختلف کامپیوتری

آموزش ساخت یک ماشین کارتونی با مکس

3dsmax-3d model-ToyJeep-studio-tutorial29

Here I will teach you how to create a 3dsmax 3d model Toy Jeep studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane and Using the following Setting
Create a plane in the front view
3dsmax-3d model-ToyJeep-studio-tutorial1

[2]-Now your image should be like this
3dsmax-3d model-ToyJeep-studio-tutorial2

[3]-Now click on the Shape > Spline > Line and Using the following Setting
Create a Line in the front view
3dsmax-3d model-ToyJeep-studio-tutorial3

[4]-Apply the Extrude modifier in the modifier window your image should be like this
3dsmax-3d model-ToyJeep-studio-tutorial4

3dsmax-3d model-ToyJeep-studio-tutorial5

[5]-Now click on the Geometry > Extended primitives > Chamfer box and Using the following Setting
Create a Chamfer box in the front view
3dsmax-3d model-ToyJeep-studio-tutorial6

[6]-Your image should like this
3dsmax-3d model-ToyJeep-studio-tutorial7

[7]-Click on the Shape > Spline > Circle and Using the following Setting
Create a circle in the front view your circle should like this
3dsmax-3d model-ToyJeep-studio-tutorial8

3dsmax-3d model-ToyJeep-studio-tutorial9

[8]-Apply the Extrude modifier in the modifier window your image should be like this
3dsmax-3d model-ToyJeep-studio-tutorial10

3dsmax-3d model-ToyJeep-studio-tutorial11

[9]-Click on the Shape > Spline > Circle and Using the following Setting
Create a circle in the front view your circle should like this
3dsmax-3d model-ToyJeep-studio-tutorial12

3dsmax-3d model-ToyJeep-studio-tutorial13

[10]-Apply the Extrude modifier in the modifier window your image should be like this
3dsmax-3d model-ToyJeep-studio-tutorial14

3dsmax-3d model-ToyJeep-studio-tutorial15

[11]-Select the Circle Hold shift key drag it and release you will see the clone option is use the following setting
3dsmax-3d model-ToyJeep-studio-tutorial16

[12]-Your image should like this
3dsmax-3d model-ToyJeep-studio-tutorial17

[13]-Now click on the Geometry > Extended primitives > Chamfer box and Using the following Setting
Create a Chamfer box in the front view
3dsmax-3d model-ToyJeep-studio-tutorial18
[14]-Your image should like this
3dsmax-3d model-ToyJeep-studio-tutorial19

[15]-Now click on the Geometry > Standard primitives > Cylinder and Using the following Setting
Create a Cylinder in the front view
3dsmax-3d model-ToyJeep-studio-tutorial20

[16]-Click on the Shape > Spline > Circle and Using the following Setting
Create a circle in the front view your circle should like this
Click on the light > Omni use the following setting and set the omni like this
3dsmax-3d model-ToyJeep-studio-tutorial21

3dsmax-3d model-ToyJeep-studio-tutorial22

3dsmax-3d model-ToyJeep-studio-tutorial23

[17]-Now your image should be like this
3dsmax-3d model-ToyJeep-studio-tutorial24

[18]-Press (M) you will see the material window is open
Make a four material like this then assign to the given object
3dsmax-3d model-ToyJeep-studio-tutorial25

3dsmax-3d model-ToyJeep-studio-tutorial26

3dsmax-3d model-ToyJeep-studio-tutorial27

3dsmax-3d model-ToyJeep-studio-tutorial28

[19]-After assign the Material now you will see the final image is ready and Press (f9) to see the preview of the image
Save the file in your folder
3dsmax-3d model-ToyJeep-studio-tutorial29

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